Plug-in Game Detection
Adapters snap onto any 2048-style board, reading the grid in milliseconds and adapting to obfuscated DOMs without shipping new builds.
Playkit.ai
Autonomous game AI playground
Playkit.ai is a living lab for mastering 2048-style games. Inject our runtime, watch the WebAssembly solver wrestle the board, then remix strategies from the `.kiro` specs to build your own competitive agents.
Move latency
82 ms
Avg per Expectimax decision
Win rate
99.4%
4096 tile attainment
Runtime targets
≤ 20 KB bundle · CSP safe · desktop-first runtime with mobile expansion on deck
What you get
Adapters snap onto any 2048-style board, reading the grid in milliseconds and adapting to obfuscated DOMs without shipping new builds.
Expectimax, Monte Carlo, and heuristic hybrids compiled from C++ deliver lightning-fast moves that feel deeply human and ruthlessly efficient.
Shadow-DOM overlay with live telemetry, strategy switching, and step-through controls—engineered for spectators and tinkers alike.
Runtime journey
Bookmarklet or MV3 extension loads a single runtime bundle. No external calls, no fingerprints, no risk of breaking CSPs.
Detectors normalize any 4×4 grid into a canonical state, while the driver waits on confirmed DOM mutations before committing moves.
Strategy engines favor stable corner builds, dynamically pivoting when entropy spikes. Expectimax owns the board; heuristics own the vibe.
Every run emits scoring, tile peaks, and move density so you can benchmark tweaks or train the next generation of micro-solvers.
Under the hood
The runtime coalesces adapters, observers, and driver loops into one orchestrated timeline. Strategies compiled from C++ live in WebAssembly modules that hot-swap without reloading the page.
Stack
Next.js 15 · Turbopack · Tailwind · Vanilla runtime modules · C++20 → WebAssembly via Emscripten · Binaryen optimisations
Specs live in `.kiro`
Architecture, testing, and rollout playbooks live alongside the codebase so contributors can bootstrap new experiments in hours, not weeks.
What's next
Phase · Canvas intelligence
Vision-based adapters and hotspot trainers to conquer fully drawn boards and mobile-first layouts.
Phase · Strategy marketplace
Sandboxed agent API so creators can ship solvers, browse matchups, and earn reputation in an open leaderboard.
Phase · Playkit OS
Multi-game orchestration for Minesweeper, Sudoku, and incremental worlds with replay timelines and community labs.